More about Hard Truck: 18 Wheels of Steel
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 System requirements


  • Pentium III 600MHz or 100% compatible processor
  • 128 Mb RAM
  • 12MB 3D Video Accelerator with DirectX 8.1 compliant video drivers
  • DirectX 8.1 compatible sound card
  • 200MB Hard disk spaceli>4X CD-ROM Drive, Mouse

Hard Truck: 18 Wheels of Steel Cover
  • Prism3D engine
  • DirectX and OpenGL compatibility.
  • Your goal is earning $1 million.
  • 6 powerful trucks including monster 18 wheelers, flatbeds and tankers.
  • 16 cargo loads, weighing the hazards and payoffs of each delivery
  • Three difficulty levels. Each level plays a different part of the United States.
  • Thousands of miles as you travel actual US highways across the Desert, through the Mountains and along the Coast in 11 states
  • Two kinds of jobs that you can get: 'ad hoc' and a recurring jobs.
  • The rating of driver.
  • The map is included in game.
  • Seven direction for camera.
  • You will be charged by police for violation of traffic rules.
  • Using the Various Services: motel, gas, service, truck stop, weight station.
  • New screens: company, jobs, licences, drivers.
  • Advanced trucking business.

 Prism3D Engine Features
  • True Constructive Solid Geometry (CSG) brush editing for indoor scenes and buildings.
  • Free-form outdoor terrain patches can be intermingled with the CSG architecture.
  • Supports import of prefabs from 3DSMAX.
  • Biquadratic curved surfaces support.
  • Efficient WYSIWYG map editor.
  • Powerful texture shader language with WYSIWYG shader editor, support both pixel and vertex effects.
  • Design interface screens with powerfull WYSIWYG UI builder application.
  • A complete portal system allowing for 3D skybox environments, reflective surfaces, mirrors, moving warp hole portals, etc.
  • Advanced skybox support, skybox can be a separate map with numerous effects like moving clouds or geometry on the horizon.
  • Area-based fog.
  • Robust particle sprite and bill-boarding support.
  • Portal-based visibility support with frustum culling of a hierarchical geometry model.
  • Advanced Direct3D and OpenGL renderers.
  • Randomly generated area-specified detail geometry (plants, rocks, debris).
  • Support for lightmap and vertex lighting.
  • Powerful dynamic light support, both for stationary sources which can be turned on/off, flicker, change intensity and have animated lightmaps, and moving lights.
  • Lens flares, halos.
  • Image source, or vertex based texture transparency and translucency.
  • Effective hierarchical nesting of effects.
  • Camera control code separate from 'avatar' code to allow for easy reprogramming.
  • Support of switching both screen color depth and texture source color depth on the fly.
  • Supports pcx, tga, jpeg, bmp and png formats for image sources.
  • Sound system supports wav and ogg compression format.
  • Extensive UI support with font and bitmap layout renderer whose syntax is similar to HTML, can output on polygons in the 3D world.
  • Fine-grained memory management allowing for low memory footprint and less memory fragmentation.
  • Game code resides in DLLs with the ability to add additional game entities and functionality by adding additional dll's.
  • Engine code structured to allow parallel development of multiple game projects without affecting the core engine executables.
  • Smooth seamless level transition support.
  • Compiles and runs in Linux too.

 The music in Hard Truck: 18 Wheels of Steel

The original sountrack in Jukebox:
  • 18 Wheels of Steel [1].
  • Big Dog Blues [2].
  • Lay That Hammer Down [3].
  • Open Road [4].
  • White Line Fever [5].

More about Hard Truck: 18 Wheels of Steel
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[ Screenshots cheats&tips ]

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